var opponentTower:Tower;
var UILink:UIHandler;

function Update () {

	if (Input.GetButtonDown("Slot1Team1"))
		{
			opponentTower.DamageTopBlock(10);
			UILink.AddCharge(1,"Passion");
			
		}
	if (Input.GetButtonDown("Slot2Team1"))
		{
			var newSlot= new Array();
			newSlot=this.gameObject.GetComponent("HandHandler").GetSlot(1,1);
			print(newSlot);
		}	
	
}